Toggling between 2D and 3D

Artists and inventors transform dimension. They make a 2D sketch, then build a model of that sketch in 3D. They build a 3D environment, take pictures of it to use in 2D images. Autodesk 123D had a feature that took your 3D model, sliced it up into 2D pieces that you would then cut from a flat sheet of material and reassemble in 3D.

This toggling between 2D and 3D gets even more interesting when you introduce soft materials. In the example above from Prosthetic Knowledge, they are making 3D models in CAD, processing them to generate a one-piece cut pattern for fabric, then using a jig (of that same cut pattern) to attach zippers to the patterns’ curvy edges so that it can be reassembled in 3D. The result has a topographic quality that is really beautiful.

Another take on this process was explored by Josh Jakus, a textile designer and fabricator, who used a similar approach to create some gorgeous felt bags a few years back. His bags employ “simpler” cut patterns and the results are less topographical and more sculptural.

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